HM:02 Fly (move)
+6
Daikataro
Lucian Astaroth
praetorian
Involuntary Twitch
xArc_Knightx
tadoke
10 posters
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HM:02 Fly (move)
Plz plz plz, put HM 02 Fly in the game. It's so frustrating to walk up and down to get your stuff. It makes your movements more freely.
Guest- Guest
Re: HM:02 Fly (move)
Though I completely agree with the Fly mechanic, I'm assuming it would take a huge amount of programming. Who doesn't love to teleport, hey by'
tadoke- Tofurang
- Posts : 139
Join date : 2015-01-13
Age : 40
Location : east canada
Re: HM:02 Fly (move)
Well fly itself is already pre-programed into the game via Poke essentials since it is a main staple in most pokemon games. Right now its not in the game due to the fact that you receive fly after beating the final gym which in turn is not finished yet. fly should be available in a later version like 5.0
xArc_Knightx- Inflagetah
- Posts : 278
Join date : 2014-04-09
Age : 27
Location : United States, Montana
Re: HM:02 Fly (move)
Fly is not available right now as Vinoville and the surrounding routes are off-limits for plot reasons. In the meantime, we plan to offer another fast-travel option between Silverport, Venisi and Bealbeach to make your lives easier.
Re: HM:02 Fly (move)
Staraptor Flying service =D like Pokémon Ranger Shadows of Almia if im not mistaken. Put some "stations" at some towns and use the same source that flyf uses
praetorian- Barewl
- Posts : 12
Join date : 2015-01-05
Re: HM:02 Fly (move)
Staraptor Flying service sounds like a good idea until final gym is worked out.
tadoke- Tofurang
- Posts : 139
Join date : 2015-01-13
Age : 40
Location : east canada
Re: HM:02 Fly (move)
Also, will you be making Fly able to land in routes as well as towns like they have in the Hoenn remakes, or will it be just the towns?
Lucian Astaroth- Tofurang
- Posts : 146
Join date : 2014-12-30
Age : 25
Location : Sinnoh
Re: HM:02 Fly (move)
That would be cool, I'm not sure if that's a feature in Pokemon Essentials Gen 6 but if not I'll suggest it. I can't make any promises, but that was one of my favorite features in ORAS, too.
Re: HM:02 Fly (move)
Yey thank you It would certainly make travelling around much easier xD
Lucian Astaroth- Tofurang
- Posts : 146
Join date : 2014-12-30
Age : 25
Location : Sinnoh
Re: HM:02 Fly (move)
And since we're at the traveling topic, it would be nice to be given map pointers instead of a list of places to make choosing final destination easier.
Daikataro- Baashaun
- Posts : 40
Join date : 2014-12-31
Re: HM:02 Fly (move)
Yeah I always get mixed up at the train station and that's only 3 towns, let alone all of them :L does anyone know when the next update will be? :S
Lucian Astaroth- Tofurang
- Posts : 146
Join date : 2014-12-30
Age : 25
Location : Sinnoh
Re: HM:02 Fly (move)
Hopefully soon, I need to advance past Terlard.
CrazyDragon- Inflagetah
- Posts : 197
Join date : 2015-04-24
Age : 21
Location : Twinleaf Town
Re: HM:02 Fly (move)
Did you get stuck there or something?
Lucian Astaroth- Tofurang
- Posts : 146
Join date : 2014-12-30
Age : 25
Location : Sinnoh
Re: HM:02 Fly (move)
It's a glitch where if you lose to Terlard the boulders move to block the exit, so even after rematching it and catching/defeating it, you can't advance.
CrazyDragon- Inflagetah
- Posts : 197
Join date : 2015-04-24
Age : 21
Location : Twinleaf Town
Re: HM:02 Fly (move)
Oh yeah, I remember hearing about that :L are they releasing a patch in the next update or something?
Lucian Astaroth- Tofurang
- Posts : 146
Join date : 2014-12-30
Age : 25
Location : Sinnoh
Re: HM:02 Fly (move)
Yeah that bug is supposed to be fixed in the next update. There have been a lot of people getting stuck with that cave.
Bocajian- Seikamater
- Posts : 458
Join date : 2015-01-14
Age : 28
Re: HM:02 Fly (move)
Yeah, if not I guess you have to start a new save file? :L
Lucian Astaroth- Tofurang
- Posts : 146
Join date : 2014-12-30
Age : 25
Location : Sinnoh
Re: HM:02 Fly (move)
Here's a suggestion on how to implement fly and keep plot intact, not sure if it's viable or not.
Assuming fly is already implemented in the game, and you guys only have to enable it, and decide what spot one lands on when flying to a city, why not make it so when you land in Vinoville after the nuclear meltdown, the landing spot is surrounded by a security fence and some guys blocking the way saying "what are you doing here!? It's dangerous to proceed, we cannot allow you to go any further" so you can't get back to town.
Assuming fly is already implemented in the game, and you guys only have to enable it, and decide what spot one lands on when flying to a city, why not make it so when you land in Vinoville after the nuclear meltdown, the landing spot is surrounded by a security fence and some guys blocking the way saying "what are you doing here!? It's dangerous to proceed, we cannot allow you to go any further" so you can't get back to town.
Daikataro- Baashaun
- Posts : 40
Join date : 2014-12-31
Re: HM:02 Fly (move)
You could also temporarily gray-out those areas so it would be impossible to Fly to them.
Re: HM:02 Fly (move)
I actually don't think it would take a huge amount of programming know-how. Hell, I created a similar map travel system in one of my older RPG maker projects without touching a single script. It's extremely simple.tadoke wrote:Though I completely agree with the Fly mechanic, I'm assuming it would take a huge amount of programming. Who doesn't love to teleport, hey by'
I hope they patch again soon. I got stuck in Venesi on the south bridge and lost an hour of progress because I had to reload. The same thing when I tried to leave the nuclear plant's building. There are lots of issues with collision, I've noticed.Lucian Astaroth wrote:Oh yeah, I remember hearing about that :L are they releasing a patch in the next update or something?
toxicketchup- Barewl
- Posts : 1
Join date : 2015-06-05
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