Effort Value Dojo Legen Town 'Cancel' bug
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Effort Value Dojo Legen Town 'Cancel' bug
When EV training in the dojo at Legen Town, everytime you cancel picking a pokemon to train, the game stops/hangs, displays a report (unfortunately i didn't copy it). as soon as that happens you just lose all the training progress if you didn't save before the bug.
biohazard- Barewl
- Posts : 3
Join date : 2015-05-07
Re: Effort Value Dojo Legen Town 'Cancel' bug
I have the same error. Here's the error log:
Exception: RuntimeError
Message: Script error within event 31, map 167 (Legen Town):
Exception: TypeError
Message: (eval):2:in `*'nil can't be coerced into Fixnum
***Full script:
score = pbPunchBag(10)
score = (2*score/5).floor
poke=pbGetPokemon(1)
if score+pbGetTotalEV(poke) >= 510
score -= score+pbGetTotalEV(poke)-510
end
poke.ev[pbGet(2)]+=score
poke.ev[pbGet(2)]=252 if poke.ev[pbGet(2)]>252
poke.calcStats
stat=["HP","Attack","Defense","Speed","Special Attack","Special Defense"]
$game_variables[4]=stat[pbGet(2)]
$game_variables[1]=score
pbCallBub(2,0,2)
Interpreter:243:in `pbExecuteScript'
(eval):2:in `pbExecuteScript'
Interpreter:1600:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
Interpreter:276:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
* Scene_Map:101:in `loop'
* Scene_Map:139:in `update'
* Scene_Map:68:in `main'
Exception: RuntimeError
Message: Script error within event 31, map 167 (Legen Town):
Exception: TypeError
Message: (eval):2:in `*'nil can't be coerced into Fixnum
***Full script:
score = pbPunchBag(10)
score = (2*score/5).floor
poke=pbGetPokemon(1)
if score+pbGetTotalEV(poke) >= 510
score -= score+pbGetTotalEV(poke)-510
end
poke.ev[pbGet(2)]+=score
poke.ev[pbGet(2)]=252 if poke.ev[pbGet(2)]>252
poke.calcStats
stat=["HP","Attack","Defense","Speed","Special Attack","Special Defense"]
$game_variables[4]=stat[pbGet(2)]
$game_variables[1]=score
pbCallBub(2,0,2)
Interpreter:243:in `pbExecuteScript'
(eval):2:in `pbExecuteScript'
Interpreter:1600:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
Interpreter:276:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
* Scene_Map:101:in `loop'
* Scene_Map:139:in `update'
* Scene_Map:68:in `main'
Exception: RuntimeError
Message: Script error within event 31, map 167 (Legen Town):
Exception: TypeError
Message: (eval):2:in `*'nil can't be coerced into Fixnum
***Full script:
score = pbPunchBag(10)
score = (2*score/5).floor
poke=pbGetPokemon(1)
if score+pbGetTotalEV(poke) >= 510
score -= score+pbGetTotalEV(poke)-510
end
poke.ev[pbGet(2)]+=score
poke.ev[pbGet(2)]=252 if poke.ev[pbGet(2)]>252
poke.calcStats
stat=["HP","Attack","Defense","Speed","Special Attack","Special Defense"]
$game_variables[4]=stat[pbGet(2)]
$game_variables[1]=score
pbCallBub(2,0,2)
Interpreter:243:in `pbExecuteScript'
(eval):2:in `pbExecuteScript'
Interpreter:1600:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
Interpreter:276:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
* Scene_Map:101:in `loop'
* Scene_Map:139:in `update'
* Scene_Map:68:in `main'
Exception: RuntimeError
Message: Script error within event 31, map 167 (Legen Town):
Exception: TypeError
Message: (eval):2:in `*'nil can't be coerced into Fixnum
***Full script:
score = pbPunchBag(10)
score = (2*score/5).floor
poke=pbGetPokemon(1)
if score+pbGetTotalEV(poke) >= 510
score -= score+pbGetTotalEV(poke)-510
end
poke.ev[pbGet(2)]+=score
poke.ev[pbGet(2)]=252 if poke.ev[pbGet(2)]>252
poke.calcStats
stat=["HP","Attack","Defense","Speed","Special Attack","Special Defense"]
$game_variables[4]=stat[pbGet(2)]
$game_variables[1]=score
pbCallBub(2,0,2)
Interpreter:243:in `pbExecuteScript'
(eval):2:in `pbExecuteScript'
Interpreter:1600:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
Interpreter:276:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
* Scene_Map:101:in `loop'
* Scene_Map:139:in `update'
* Scene_Map:68:in `main'
Wylde- Barewl
- Posts : 18
Join date : 2015-04-21
Location : NYC
Re: Effort Value Dojo Legen Town 'Cancel' bug
This bug has been known since he was implemented. Please read the Sticky Thread before posting new reports. Save often while using him to prevent losing progress.
Bocajian- Seikamater
- Posts : 458
Join date : 2015-01-14
Age : 28
Re: Effort Value Dojo Legen Town 'Cancel' bug
Yup, this is a known error and has been posted before. As said, do save often when playing this game since it's still in beta, especially for content from newer updates.
Mercury45- Inflagetah
- Posts : 291
Join date : 2014-03-13
Age : 33
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