HM:02 Fly (move)

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HM:02 Fly (move)

Post by SilverWolve on 2015-01-19, 13:49

Plz plz plz, put HM 02 Fly in the game. It's so frustrating to walk up and down to get your stuff. It makes your movements more freely.
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Re: HM:02 Fly (move)

Post by tadoke on 2015-01-19, 16:47

Though I completely agree with the Fly mechanic, I'm assuming it would take a huge amount of programming. Who doesn't love to teleport, hey by' Smile
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Re: HM:02 Fly (move)

Post by xArc_Knightx on 2015-01-19, 17:53

Well fly itself is already pre-programed into the game via Poke essentials since it is a main staple in most pokemon games. Right now its not in the game due to the fact that you receive fly after beating the final gym which in turn is not finished yet. fly should be available in a later version like 5.0

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Re: HM:02 Fly (move)

Post by Involuntary Twitch on 2015-01-19, 19:18

Fly is not available right now as Vinoville and the surrounding routes are off-limits for plot reasons. In the meantime, we plan to offer another fast-travel option between Silverport, Venisi and Bealbeach to make your lives easier.

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Re: HM:02 Fly (move)

Post by praetorian on 2015-01-19, 20:35

Staraptor Flying service =D like Pokémon Ranger Shadows of Almia if im not mistaken. Put some "stations" at some towns and use the same source that flyf uses

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Re: HM:02 Fly (move)

Post by tadoke on 2015-01-19, 22:11

Staraptor Flying service sounds like a good idea until final gym is worked out.
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Re: HM:02 Fly (move)

Post by Lucian Astaroth on 2015-04-19, 03:40

Also, will you be making Fly able to land in routes as well as towns like they have in the Hoenn remakes, or will it be just the towns?
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Re: HM:02 Fly (move)

Post by Involuntary Twitch on 2015-04-19, 16:55

That would be cool, I'm not sure if that's a feature in Pokemon Essentials Gen 6 but if not I'll suggest it. I can't make any promises, but that was one of my favorite features in ORAS, too.

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Re: HM:02 Fly (move)

Post by Lucian Astaroth on 2015-04-19, 17:08

Yey thank you Smile It would certainly make travelling around much easier xD
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Re: HM:02 Fly (move)

Post by Daikataro on 2015-04-20, 01:32

And since we're at the traveling topic, it would be nice to be given map pointers instead of a list of places to make choosing final destination easier.

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Re: HM:02 Fly (move)

Post by Lucian Astaroth on 2015-04-20, 11:40

Yeah I always get mixed up at the train station and that's only 3 towns, let alone all of them :L does anyone know when the next update will be? :S
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Re: HM:02 Fly (move)

Post by CrazyDragon on 2015-04-25, 11:42

Hopefully soon, I need to advance past Terlard.
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Re: HM:02 Fly (move)

Post by Lucian Astaroth on 2015-04-25, 12:03

Did you get stuck there or something?
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Re: HM:02 Fly (move)

Post by CrazyDragon on 2015-04-25, 13:12

It's a glitch where if you lose to Terlard the boulders move to block the exit, so even after rematching it and catching/defeating it, you can't advance.
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Re: HM:02 Fly (move)

Post by Lucian Astaroth on 2015-04-25, 13:33

Oh yeah, I remember hearing about that :L are they releasing a patch in the next update or something?
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Re: HM:02 Fly (move)

Post by Bocajian on 2015-04-25, 13:36

Yeah that bug is supposed to be fixed in the next update. There have been a lot of people getting stuck with that cave.
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Re: HM:02 Fly (move)

Post by Lucian Astaroth on 2015-04-25, 13:40

Yeah, if not I guess you have to start a new save file? :L
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Re: HM:02 Fly (move)

Post by Bocajian on 2015-04-25, 13:41

Yup
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Re: HM:02 Fly (move)

Post by Daikataro on 2015-04-25, 15:45

Here's a suggestion on how to implement fly and keep plot intact, not sure if it's viable or not.

Assuming fly is already implemented in the game, and you guys only have to enable it, and decide what spot one lands on when flying to a city, why not make it so when you land in Vinoville after the nuclear meltdown, the landing spot is surrounded by a security fence and some guys blocking the way saying "what are you doing here!? It's dangerous to proceed, we cannot allow you to go any further" so you can't get back to town.

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Re: HM:02 Fly (move)

Post by sovest555 on 2015-04-30, 00:39

You could also temporarily gray-out those areas so it would be impossible to Fly to them.

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Re: HM:02 Fly (move)

Post by toxicketchup on 2015-06-05, 09:12

tadoke wrote:Though I completely agree with the Fly mechanic, I'm assuming it would take a huge amount of programming. Who doesn't love to teleport, hey by' Smile
I actually don't think it would take a huge amount of programming know-how. Hell, I created a similar map travel system in one of my older RPG maker projects without touching a single script. It's extremely simple.

Lucian Astaroth wrote:Oh yeah, I remember hearing about that :L are they releasing a patch in the next update or something?
I hope they patch again soon. I got stuck in Venesi on the south bridge and lost an hour of progress because I had to reload. The same thing when I tried to leave the nuclear plant's building. There are lots of issues with collision, I've noticed.
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