something to spend your money in
+7
sovest555
JDogindy
Involuntary Twitch
WubbaG
masterofbalance74
Dustborn
PLATIN2
11 posters
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something to spend your money in
i remember the good old days with my gold edition and you could buy some pokedolls and place them on your desk
how about a house which you can buy and you can buy the furniture, carpet, tables, and so on
or maybe more like the pokemonbase ? (like it was in pokemon platin .... the undergroung i think)
i need something to do besides the training
how about a house which you can buy and you can buy the furniture, carpet, tables, and so on
or maybe more like the pokemonbase ? (like it was in pokemon platin .... the undergroung i think)
i need something to do besides the training
PLATIN2- Inflagetah
- Posts : 154
Join date : 2015-04-15
Re: something to spend your money in
I have spent a lot more money on the casino than I am willing to admit
Dustborn- Tofurang
- Posts : 94
Join date : 2015-04-28
Age : 28
Re: something to spend your money in
If you want to spend money, get like 5 tractons with just paying for coins.
masterofbalance74- Palij
- Posts : 67
Join date : 2015-05-05
Age : 29
Re: something to spend your money in
masterofbalance74 wrote:If you want to spend money, get like 5 tractons with just paying for coins.
why should i do this ? buy 1 and breed
PLATIN2- Inflagetah
- Posts : 154
Join date : 2015-04-15
Re: something to spend your money in
Or buy a ton of repels. But a base like in RSE is cool. If the Secret Power TM is in the game?
Re: something to spend your money in
You can always buy all the Mega Stones and evolutionary items from the Specials shop at the top floor of the Bealbeach Pokemart. Also, in the next release there will be a Battle Items vendor who sells stuff like Focus Sash and Choice Specs for a pretty high price.
Secret Bases are a whole other deal... JV would have to do a lot of custom codes to fit those in. I think we could make them work though... but that's not a guarantee.
Secret Bases are a whole other deal... JV would have to do a lot of custom codes to fit those in. I think we could make them work though... but that's not a guarantee.
Re: something to spend your money in
Uhh... this is something that really made me unhappy with Omega Ruby/Alpha Sapphire, given the fact that you could buy clothes in X & Y.
But, I don't think that, aside from useful item shopping sprees, and the casino, there's not much for money binging.
But, I don't think that, aside from useful item shopping sprees, and the casino, there's not much for money binging.
JDogindy- Barewl
- Posts : 15
Join date : 2015-01-24
Age : 34
Re: something to spend your money in
Yeah...especially because you can farm up A LOT of money with the many rematches one must do to level up...
Re: something to spend your money in
The official Pokemon games also don't have too many places you can spend your money on though...
I am all for finding a way to make money useful but it shouldn't be a top priority.
I am all for finding a way to make money useful but it shouldn't be a top priority.
Buttobi- Baashaun
- Posts : 23
Join date : 2015-04-17
Re: something to spend your money in
How about adding a friend safari.It costs 50 pokedollars to go inside
200158- Palij
- Posts : 77
Join date : 2015-05-07
Location : Karnataka
Re: something to spend your money in
i never liked the safari zones
PLATIN2- Inflagetah
- Posts : 154
Join date : 2015-04-15
200158- Palij
- Posts : 77
Join date : 2015-05-07
Location : Karnataka
Re: something to spend your money in
If this is possible to add and wouldn't cost the devs too much time, why not?
I for one would really like this, provided there would be an expansive array of furniture to put in your house. I'm not exactly sure how houses/bases work in the official games, but I don't think you can really go wrong here.
It would add not only more stuff to spend your money on, but also an activity (home decorating, that is) that one could spend a lot of time on.
I for one would really like this, provided there would be an expansive array of furniture to put in your house. I'm not exactly sure how houses/bases work in the official games, but I don't think you can really go wrong here.
It would add not only more stuff to spend your money on, but also an activity (home decorating, that is) that one could spend a lot of time on.
kciwdahC- Barewl
- Posts : 12
Join date : 2015-05-10
Age : 33
Re: something to spend your money in
How about adding a dressing feature in the game and make them costly like Pokemon x and y.I hope that we will get the feature soon.
200158- Palij
- Posts : 77
Join date : 2015-05-07
Location : Karnataka
Re: something to spend your money in
In all honesty that doesn't change how long it'll take to dev. Literally the difference between dev'ing 5 pokedollar pants and 18381 pokedollar pants is 1 second of typing.
Designing a clothing system, coding it into the game, spriting it, testing (to ensure everyone doesn't get crashes after loading up the program and bug testing can begin), etc with 2 people could take more than 5 months or more
Designing a clothing system, coding it into the game, spriting it, testing (to ensure everyone doesn't get crashes after loading up the program and bug testing can begin), etc with 2 people could take more than 5 months or more
LoverIan- Tofurang
- Posts : 99
Join date : 2014-12-27
Age : 28
Location : Touring Tandor region
Re: something to spend your money in
But if he takes an image of the clothes from google etc. it will finish in 4 or 3 months
200158- Palij
- Posts : 77
Join date : 2015-05-07
Location : Karnataka
Re: something to spend your money in
I don't think you got what I meant by designing a clothing system.
They have to make a framework for sprites. This means changing how the player character sprites work to begin with.
This changes how complex the character's look is by a long shot.
We currently just have 1 look. At most if we include the bike, 2. Then there is the battle sprites, 1 forwards, 1 behind.
This means 4 significant sprites.
We'll start of with gender difference, that makes 2 default sprites.
Now say we want to make the game more robust in customization. Say it's just skin color. Just 2 options doubles our potential character sprite differences.
Then we add the option to wear a hat or no hat. That doubles the options again.
Then 2 pairs of shirts, and pants.
If the default options are included in these, we now have approximately 32 different sprites.
But, the Devs have it set so that they've already made the two playable characters. They'd have to go back and rework the code to know that you're playing the boy, but also that you're wearing certain clothing with or without a hat and with a specific skin color.
The game doesn't have those options to start with, and potentially neither does the engine.
Now let's go back to those 32 sprites. Now let's remember they also have to do different sprites for battles. What you look like sending pokemon out, or to another trainer. Then we also have to consider are you running, are you on a bike, is the bike moving fast, or are you just moving one square at a time. Which direction are you facing?
Now let's go with a safe estimate and say they only have to draw the same combinations or parts for those combinations 8 times. We get 256 drawings.
Now consider that we have 20 shirts, 20 hats, and 20 pairs of pants, with 3 skin colors. Heck let's throw in 4 pairs of shoes and several accessories that can be put on the hat.
Imagine just how much work goes into spriting all of that.
Then imagine how much work had to be done in concept to make those sprites. Even if they used google image search, they have to have a number of options that look good together. If we use the trope of "used the first image that came up in google image search" when it comes to references, along with making options for a hat, shoes, dress, and accessory (hat flower) to put on the hat, we get
[You must be registered and logged in to see this link.]
It may not all be tailored for the mannequin, but just think about that in pokemon form. The Devs will need to take the time to ensure that there are a sufficient number of fashionable combos in differing 'tastes' to make sure that there are more than 5 combos that 'work'. In pokemon X and Y, there are a large number of fashion combos that work, but they likely had to do a lot of research, tweaking, and work to ensure that.
Plus they used 3D models which makes everything more difficult (which is why only main cast actually have a 3D battle model)
TL;DR: Sorry, but even with google image searching, this doesn't shorten the development time much. A lot of that time will be coding, and making sure that most of the combos work, or that even the combo system works. It's a difficult thing even in concept. Dev time could become .25 times longer just by them deciding not to gender lock clothing, or even that they need to make a lot of accessible clothing for both genders.
EDIT: I do want to make clear I love the idea of having clothing in game. The issue is that it's a lot of work.
They have to make a framework for sprites. This means changing how the player character sprites work to begin with.
This changes how complex the character's look is by a long shot.
We currently just have 1 look. At most if we include the bike, 2. Then there is the battle sprites, 1 forwards, 1 behind.
This means 4 significant sprites.
We'll start of with gender difference, that makes 2 default sprites.
Now say we want to make the game more robust in customization. Say it's just skin color. Just 2 options doubles our potential character sprite differences.
Then we add the option to wear a hat or no hat. That doubles the options again.
Then 2 pairs of shirts, and pants.
If the default options are included in these, we now have approximately 32 different sprites.
But, the Devs have it set so that they've already made the two playable characters. They'd have to go back and rework the code to know that you're playing the boy, but also that you're wearing certain clothing with or without a hat and with a specific skin color.
The game doesn't have those options to start with, and potentially neither does the engine.
Now let's go back to those 32 sprites. Now let's remember they also have to do different sprites for battles. What you look like sending pokemon out, or to another trainer. Then we also have to consider are you running, are you on a bike, is the bike moving fast, or are you just moving one square at a time. Which direction are you facing?
Now let's go with a safe estimate and say they only have to draw the same combinations or parts for those combinations 8 times. We get 256 drawings.
Now consider that we have 20 shirts, 20 hats, and 20 pairs of pants, with 3 skin colors. Heck let's throw in 4 pairs of shoes and several accessories that can be put on the hat.
Imagine just how much work goes into spriting all of that.
Then imagine how much work had to be done in concept to make those sprites. Even if they used google image search, they have to have a number of options that look good together. If we use the trope of "used the first image that came up in google image search" when it comes to references, along with making options for a hat, shoes, dress, and accessory (hat flower) to put on the hat, we get
[You must be registered and logged in to see this link.]
It may not all be tailored for the mannequin, but just think about that in pokemon form. The Devs will need to take the time to ensure that there are a sufficient number of fashionable combos in differing 'tastes' to make sure that there are more than 5 combos that 'work'. In pokemon X and Y, there are a large number of fashion combos that work, but they likely had to do a lot of research, tweaking, and work to ensure that.
Plus they used 3D models which makes everything more difficult (which is why only main cast actually have a 3D battle model)
TL;DR: Sorry, but even with google image searching, this doesn't shorten the development time much. A lot of that time will be coding, and making sure that most of the combos work, or that even the combo system works. It's a difficult thing even in concept. Dev time could become .25 times longer just by them deciding not to gender lock clothing, or even that they need to make a lot of accessible clothing for both genders.
EDIT: I do want to make clear I love the idea of having clothing in game. The issue is that it's a lot of work.
LoverIan- Tofurang
- Posts : 99
Join date : 2014-12-27
Age : 28
Location : Touring Tandor region
Re: something to spend your money in
LoverIan wrote:I don't think you got what I meant by designing a clothing system.
They have to make a framework for sprites. This means changing how the player character sprites work to begin with.
This changes how complex the character's look is by a long shot.
We currently just have 1 look. At most if we include the bike, 2. Then there is the battle sprites, 1 forwards, 1 behind.
This means 4 significant sprites.
We'll start of with gender difference, that makes 2 default sprites.
Now say we want to make the game more robust in customization. Say it's just skin color. Just 2 options doubles our potential character sprite differences.
Then we add the option to wear a hat or no hat. That doubles the options again.
Then 2 pairs of shirts, and pants.
If the default options are included in these, we now have approximately 32 different sprites.
But, the Devs have it set so that they've already made the two playable characters. They'd have to go back and rework the code to know that you're playing the boy, but also that you're wearing certain clothing with or without a hat and with a specific skin color.
The game doesn't have those options to start with, and potentially neither does the engine.
Now let's go back to those 32 sprites. Now let's remember they also have to do different sprites for battles. What you look like sending pokemon out, or to another trainer. Then we also have to consider are you running, are you on a bike, is the bike moving fast, or are you just moving one square at a time. Which direction are you facing?
Now let's go with a safe estimate and say they only have to draw the same combinations or parts for those combinations 8 times. We get 256 drawings.
Now consider that we have 20 shirts, 20 hats, and 20 pairs of pants, with 3 skin colors. Heck let's throw in 4 pairs of shoes and several accessories that can be put on the hat.
Imagine just how much work goes into spriting all of that.
Then imagine how much work had to be done in concept to make those sprites. Even if they used google image search, they have to have a number of options that look good together. If we use the trope of "used the first image that came up in google image search" when it comes to references, along with making options for a hat, shoes, dress, and accessory (hat flower) to put on the hat, we get
[You must be registered and logged in to see this link.]
It may not all be tailored for the mannequin, but just think about that in pokemon form. The Devs will need to take the time to ensure that there are a sufficient number of fashionable combos in differing 'tastes' to make sure that there are more than 5 combos that 'work'. In pokemon X and Y, there are a large number of fashion combos that work, but they likely had to do a lot of research, tweaking, and work to ensure that.
Plus they used 3D models which makes everything more difficult (which is why only main cast actually have a 3D battle model)
TL;DR: Sorry, but even with google image searching, this doesn't shorten the development time much. A lot of that time will be coding, and making sure that most of the combos work, or that even the combo system works. It's a difficult thing even in concept. Dev time could become .25 times longer just by them deciding not to gender lock clothing, or even that they need to make a lot of accessible clothing for both genders.
This is precisely the issue. Keep in mind also that Nintendo probably had an entire team devoted to coding that, whereas we only have Twitch and JV who would be in charge of such. (I think they could get v5 done a little faster anyways if they could recruit some helpers for JV.)
WubbaG wrote:clothing was as stupid as fudge
Maybe because how X and Y handled it wasn't to your tastes?
Re: something to spend your money in
I loved the clothing customization in X and Y, but as LoverIan said, even a few appearance options require me to overhaul multiple sets of sprites and overworlds: Frontsprite, backsprite (which is animated), walking, running, surfing, fishing, and biking. Plus, JV would have to code such a system more or less from scratch. And trainer sprites are my personal least favorite things to work on. Pokemon X and Y had an entire team of 3D modelers to make all the custom outfits and a whole legion of professional programmers to make that work. In Uranium, it's only the two of us!
So, long story short, it's not gonna happen. But we'll include some other expensive shop to satisfy your shopaholic needs.
So, long story short, it's not gonna happen. But we'll include some other expensive shop to satisfy your shopaholic needs.
Re: something to spend your money in
Then how about adding a place where we could adopt rare pokemon like Eevee with poke-dollars.
200158- Palij
- Posts : 77
Join date : 2015-05-07
Location : Karnataka
Re: something to spend your money in
I know but it is very rare
200158- Palij
- Posts : 77
Join date : 2015-05-07
Location : Karnataka
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