Non-Pokemon Encounters (Mutant Battle Idea)

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Non-Pokemon Encounters (Mutant Battle Idea)

Post by PuЪLiㄷEиəℳy#1 on 2015-01-06, 07:26

Mutant Battle

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The usual battles in official Pokemon games are limited to those against wild or Trainer-owned Pokemon. I think that Pokemon Uranium can cross that limit.

What I want to suggest is something that could tie in with Uranium's lore. Instead of limiting the infectees of the nuclear radiation to pokemon, why not introduce human infectees, too? They could appear instead of wild pokemon in certain places and they'd be considered as nuclear-type but possibly with moves from other types, too. Unlike pokemon, they can't be captured, of course, but would still grant XP when defeated. Their appearances could vary, too, like in zombie shooter games. For example, mutant hikers, campers, fishermen, etc.
If it's too much of a bother to have them mixed in with wild pokemon, maybe they can be in a side quest/s instead where you have to exterminate/mercy kill them. I think this is an opportunity to enrich the storyline and contribute to the dark atmosphere that the game seems to be going for.


Last edited by PuЪLiㄷEиəℳy#1 on 2015-01-06, 07:32; edited 1 time in total
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Re: Non-Pokemon Encounters (Mutant Battle Idea)

Post by Stuiterbal on 2015-01-06, 07:30

This is an awesome idea!!
Would be really cool if they could do this!
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Re: Non-Pokemon Encounters (Mutant Battle Idea)

Post by Belzeboss on 2015-01-06, 13:54

That's totally not Pokemon man

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Re: Non-Pokemon Encounters (Mutant Battle Idea)

Post by Finno Sheep on 2015-01-06, 15:14

If this is gonna happen, then just as a sidequest, please. But them in the midst of pokemon would be quite annoying...
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Re: Non-Pokemon Encounters (Mutant Battle Idea)

Post by PuЪLiㄷEиəℳy#1 on 2015-01-09, 08:19

Finno Sheep wrote:If this is gonna happen, then just as a sidequest, please. But them in the midst of pokemon would be quite annoying...
I agree that a sidequest would be the best option. I wrote this suggestion before...
Spoiler:
...the Nuclear Plant near Vinoville melted down (Vinobyl?). I think it would be the perfect place to have this introduced. As of writing, I only arrived at Legen town so I don't know what else is about to happen and I'm not sure yet if there's a plotline that would conflict with my idea.

Belzeboss wrote:That's totally not Pokemon man
True, but personally I believe that's because we have a presumption of what is and what isn't in a pokemon game. Then again, even in official games, they keep introducing new features in every latest version. This suggestion sounds radical because it's something that the official games wouldn't bring out because of content issues. What should prevent Pokemon Uranium to introduce its own, especially when it's not bound by censorship and age ratings (while still staying tasteful)?
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Re: Non-Pokemon Encounters (Mutant Battle Idea)

Post by Involuntary Twitch on 2015-01-09, 09:10

Have you ever played a ROM Hack called Pokemon Snakewood? They totally have zombie trainers you can fight. Of course, they use zombie Pokemon, too.

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Re: Non-Pokemon Encounters (Mutant Battle Idea)

Post by Involuntary Twitch on 2015-01-09, 09:31

...Actually, though, I feel like your suggestion deserves a more specific response.

The way that radiation works in the world of Pokemon Uranium is quite different from the radiation of, say, the Fallout series. Although it still originates from the decay of radioactive isotopes (and believe me, I did my research for this game) some artistic liberty has been taken with the effects of radiation, particularly on Pokemon.

This explanation is sort of a spoiler, but it's more like backstory so I feel at liberty to spoil it here, an explanation for why radiation has the effect that it does on Pokemon. This will be explained later on in the game (by Professor Bamb'o), but it's not in this beta.

Spoiler:
It's canonically stated in the Pokemon games that Pokemon can evolve by being exposed to the radiation from certain evolutionary stones. Now, each stone emits radiation of a certain frequency, and when Pokemon are exposed to that frequency, it can trigger evolution (also Mega Evolution, when amplified by a Key Stone).

Nuclear radiation, aka Gamma Radiation, comes at a far higher frequency (slash shorter wavelength) than the radiation from elemental stones. While elemental stone radiation is harmless for people (think like microwave radiation), gamma radiation can damage organic tissue and cause degradation of DNA. In Pokemon, it triggers evolution in the same way that stones do. However, this evolution is only a partial, corrupt evolution, and rather than making the Pokemon naturally stronger it corrupts their minds and causes them to go berserk with rage.

The question remains whether this process can be reversed, in the same way that Mega Evolution is reversible.

So the long and short of it is that there is a specific reason why radiation only mutates Pokemon and not people. Smile

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Re: Non-Pokemon Encounters (Mutant Battle Idea)

Post by PuЪLiㄷEиəℳy#1 on 2015-01-09, 11:12

Thanks for the explanation, especially with something beyond this beta. Smile With the internal consistency you decided for this game, I guess the mutant battle idea really can't work with it. I honestly hoped that you haven't decided on some of the plot's rules yet so I tried to plant the idea. Very Happy I'm looking forward to the rest of the story.

And no, I haven't played Snakewood yet. study
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Re: Non-Pokemon Encounters (Mutant Battle Idea)

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