Pokémon Uranium
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Attack Animation: We need your help!

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Post by kelodragon 2015-01-23, 12:45

Since there are quite a LOT of attacks and skills in Pokemon: Uranium it can be rather difficult to know what ones are still in need of some love.

What I need is for anyone who knows of any skills that are completely lacking any animations or effects on them to list them here so that I can work on them.

CURRENT COMPLETED LIST:
Blizzard
Dig
Fissure
Freeze-Dry
Hyper Beam
Nuclear Slash
Psybeam
Solar Beam
Air Slash
Avalanche
Cross Chop
Dark Pulse
Drain Punch
Earthquake
Focus Blast
Giga Impact
Half-Life
Hidden Power
Ice Beam
Ice Shard
Lava Plume
Rock Slide
CURRENT IN-PROGRESS LIST:
Foul Play
Take Down
Roost
Zen Headbutt
Yawn
Surf

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Post by Finno Sheep 2015-01-23, 15:16

I think Energy Ball can be improved.
It's just a green ball getting bigger on the enemy but I think it can be shot from one's own pokemon.

Secondly Sky Attack can be improved.
It's a two rounds attack. In the first attack, it says my Pokemon is glowing. You could animate that. and the attack itself is a classic Tackle animation. Maybe you could make it happen that (in my case) Eshouten flys to the enemy and attacks him. That's all for now.
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Post by kelodragon 2015-01-23, 15:19

I will be taking a look at the existing skill animations after I finish all of the ones that need improving. I do agree a lot of the current skills that do have effects are not very good. Thank you however as I will put it on the list of things to look at later on!

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Post by TheWretched_Spawn 2015-01-23, 15:26

Zen Headbutt - I'd like to see this move summon a yin and yang symbol and have it burst forward towards the target.

Surf - I'd like to see a more fluid looking wave that shows it barrelling with white-water at the top.
Such as this:
Attack Animation: We need your help! Surf-love-water-animated
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Post by kelodragon 2015-01-23, 15:28

TheWretched_Spawn wrote:Zen Headbutt - I'd like to see this move summon a yin and yang symbol and have it burst forward towards the target.

Surf - I'd like to see a more fluid looking wave that shows it barrelling with white-water at the top.
Such as this:
Attack Animation: We need your help! Surf-love-water-animated

Great idea on Zen Headbutt, and that is already the plan for Surf it is just accomplishing that is a whole lot harder than it seems!

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Post by TheWretched_Spawn 2015-01-23, 15:37

I used to make animations for my friends to watch at school. Water and trees were always the ones that gave me the hardest time to work on lol
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Post by Involuntary Twitch 2015-01-23, 18:27

I have a hunch that most, if not all of the Fairy-type attacks lack animations.

Those include:

Fairy Wind
Play Rough
Dazzling Gleam
Moonblast
Disarming Voice
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Post by PuЪLiㄷEиəℳy#1 2015-01-24, 00:11

Hex, Astonish, and Spite need new animations. They use the common "Bonk" animation at the moment. I think the old "splashing tears" will work for Astonish.

EDIT: Add Powder Snow.
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Post by Mercury45 2015-01-24, 13:21

Rock Tomb's also missing an animation right now.
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Post by kelodragon 2015-01-24, 13:25

Mercury45 wrote:Rock Tomb's also missing an animation right now.

I thought this one had one, do you mean the damage on turn effect from it?

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Post by Mercury45 2015-01-24, 16:03

I think you're thinking of Sand Tomb. Rock Tomb's the one that lowers speed when it hits.

Also, Air Cutter is missing an animation as well.
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Post by kelodragon 2015-01-24, 16:06

oooh that would be it, I didn't realise there was two different ones!

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Post by Mercury45 2015-01-24, 16:39

Yeah, that might've been a point of confusion.

...although Sand Tomb doesn't have an animation either, from what I just saw ingame, so... welp!
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Post by kelodragon 2015-01-24, 16:45

I'll take a look at them I may have just been completely crazy

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Post by Mercury45 2015-01-25, 17:13

Well, there's so many moves it's easy to get confused... also, Shadow Claw can be added to the list if it's not already.
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Post by kelodragon 2015-01-25, 17:18

Thanks, added it.

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Post by PuЪLiㄷEиəℳy#1 2015-01-26, 00:06

Shock Wave and Night Shade should be added.
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Post by Polaris 2015-05-30, 19:48

There are a few moves that need "incoming" animations. For example, Discharge works fine if you're hitting your opponent, but the animation is identical when they attack you. That is, it is exactly the same but with your Pokemon as the focus, meaning that the electrical burst is mostly off-screen. There is at least one other move like this, though I don't remember what it is.

Apart from that, there are a few I'm waiting to see on my team: Charge Beam, Muddy Water, and Flash Cannon.
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Post by kelodragon 2015-05-30, 20:04

Polaris wrote:There are a few moves that need "incoming" animations. For example, Discharge works fine if you're hitting your opponent, but the animation is identical when they attack you. That is, it is exactly the same but with your Pokemon as the focus, meaning that the electrical burst is mostly off-screen. There is at least one other move like this, though I don't remember what it is.

Apart from that, there are a few I'm waiting to see on my team: Charge Beam, Muddy Water, and Flash Cannon.

Thank you for the report on that I will get to that right away, also will add those 3 attacks to my list of attacks to do.

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Post by JME354 2015-05-30, 22:49

Hydro Cannon still needs an animation.
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Post by kelodragon 2015-05-30, 23:44

JME354 wrote:Hydro Cannon still needs an animation.

Thanks, added to my list.

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Post by Polaris 2015-05-31, 03:42

kelodragon wrote:

Thank you for the report on that I will get to that right away, also will add those 3 attacks to my list of attacks to do.

I also just found that Electro Ball has the same reverse animation problem, will add others as they come up.
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Post by AsianAnimator 2015-06-03, 05:33

Some animations are backwards like Aura Sphere and Yawn. There are other moves with that problem too.
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Post by Polaris 2015-06-03, 12:31

Just found another - Ancientpower has the same backwards issue.
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Post by AsianAnimator 2015-06-03, 18:55

My S51-A can use AncientPower and it's fine though.
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